<!--
// on error
function recall(){
setTimeout("rotateit()",2000)
return true
}

//window.onerror=recall

// specify images here
var image1=new Image()
image1.src="images/content_scene1.jpg"
var image2=new Image()
image2.src="images/content_scene2.jpg"
var image3=new Image()
image3.src="images/content_scene3.jpg"
var image4=new Image()
image4.src="images/content_scene4.jpg"
var image5=new Image()
image5.src="images/content_scene5.jpg"
var image6=new Image()
image6.src="images/content_scene6.jpg"


// change number of images below 
var number_of_images=6

// change speed below (in seconds)
var speed=3
var step=1
var whichimage=1

// rotater
function rotateit(){
if (!document.images)
return

if (document.all)
rotate.filters.blendTrans.apply()
document.images.rotate.src=eval("image"+step+".src")

if (document.all)
rotate.filters.blendTrans.play()
whichimage=step

if (step<number_of_images)
step++
else
step=1

if (document.all)
setTimeout("rotateit()",speed*1000+3000)
else
setTimeout("rotateit()",speed*1000)
}
//-->